Monday 7 August 2023

Technological Devices - Identification and its use in Teaching and Learning

                           

Technological Devices - Identification and its use in Teaching and Learning




Technology resources means any and all technologies that produce, manipulate, store, communicate, or disseminate information. These resources include, but are not limited to, wired and wireless data, video and voice networks, computers for processing information, and other devices for storing and archiving information.These are a collection of resources used for creating, storing, managing and communicating information. These technologies can be used to support teaching, learning, research activities, collaboration learning and inquiry. Active Learning with Technology Tools in the Blended/Hybrid Classes.


Using Technology to Enhance Teaching & Learning
  • Canvas. SMU uses the course management system Canvas. ...
  • Presentation Software. ...
  • Classroom Response Systems ("clickers") ...
  • Online Projects and Collaboration Tools. ...
  • Information Visualization Tools. ...
  • Flipping the Classroom. ...
  • Podcasts. ...
  • Games.

Below are links to resources on using specific types of teaching and learning tools.

Canvas

SMU uses the course management system Canvas.  For help creating Canvas courses and learning the basics, consult Academic Technology's Canvas help page, as well as the Canvas online tutorial on our Canvas Hacks page. Access your Canvas courses here.

Presentation Software

Sometimes it's helpful to provide visual aids to complement teaching, stimulate discussion, or allow out-of-class teaching. Tools designed for this purpose, such as PowerPoint and Canva, can be used well or used badly. Click here for resources that provide advice for thoughtful use of PowerPoint. Click here for a Canva tutorial designed for college instructors.

Classroom Response Systems ("clickers")

One way to encourage student engagement is by using electronic devices that allow students to record their answers to multiple choice questions and allow you to instantly display the results. The anonymity encourages participation, and their answers help the teacher know when further discussion is needed.  Use of clickers can also serve as a catalyst for discussion.  

Online Projects and Collaboration Tools

Technology can support student collaboration on creating new knowledge, reflecting on what they are learning, or working together to achieve a deeper understanding of course material.  These articles provide ideas about their use and misuse.

Information Visualization Tools

Technology can also clarify and stimulate thought through transforming words into pictures.  Here are some tools to help lead your students to think more critically by encouraging them to visually structure information.

Flipping the Classroom

How can we make the best use of the classroom time we have with our students? Sometimes a great way to move them toward higher levels of understanding is to move the lecture out of the classroom, and use in-person time for interactions that require applying, synthesizing, and creating. "Flipping" doesn't have to use technology, but tools such as videos, podcasts, online quizzes and the like can help in and out of class activity work together. These resources explain the theory underlying this teaching method and provide practical suggestions for making it work.

Podcasts

Whether for a flipped class or just as a resource for your students, you may want to create a podcast that conveys information students need for initial learning or review.  SMU's Academic Technology Service can provide instruction on creating podcasts, and will loan you a podcasting kit.  

Games

What could be more engaging than a good game, used well? A game may lead to deeper learning and give some examples of their use in higher education.

Teaching with Tablet Computers

We're only beginning to explore their many possibilities for higher education.  

Converting a Face-to-Face Course to an Online Course

Teaching online, whether in a hybrid course or a wholly-online course, requires different techniques and different tools.  Without the F2F contact, professors will need to be even clearer about setting and articulating expectations for digital work and participation.  Encouraging interaction between professor and student and among students is an additional challenge, as is monitoring student learning as the course progresses.  The online environment requires the use of basic technologies to digitize course materials as well as mastery of the university's learning management system.  And various tools like Skype allow synchronous communications, while blogs and Twitter can encourage asynchronous interaction. 




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